for this instrument, we need to hear a lot of instruments in a short amount of time, so i started by recording the string section of a song in my home studio, editing in ableton live to chop up sections of the track. the string section was sent to the afrobeats synth, which was performing the actual instrumentation.
the patches are fully written in the real context of the instrument. for example, the notes of the trumpet are written precisely in the context of the playing position (i.e. the notes written are the real notes played by the brass). for the first ten notes, the trumpet player plays a full breath, then plays two short breaths (three half notes) for the next three notes, then a full breath again for the next three notes. as an aside, it is worth noting that the drummer will not play within the context of a written note, as they can play outside of the notes; this is realistic. the breathing should be controlled by the expression, which is controlled using a cc. the shaker should be played in a way which maintains the musicality and character of the sample (i. a natural shake should be played). in addition to the breath and shake, the bell plays a peal of notes (a chime) and plays a series of tones. this is also realistic and written in the context of the playing position. the choir sounds natural and realistic, without any pre-processing other than applying pcm convolution. the choir is real-time (no looping). this is all done using convolution, which is also a key feature of this patch. the samples are 24 bit (not 16 bit as is often claimed in most other digital brass patches) and are tuned to match the brass part of the song. 3d9ccd7d82