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In order to download the Squad SDK, you will need to download the Epic Games Launcher. The Epic Games Launcher is a global launcher that contains several games, Unreal Engine 4 and also several Modding SDK's including the one for Squad.
Squad is a tactical first-person shooter video game developed and published by Canadian indie developer Offworld Industries exclusively through the Steam distribution platform. It is a spiritual successor to the Project Reality modification for Battlefield 2. The game depicts realistic modern warfare between real and fictional military and paramilitary factions in semi-realistic settings. Squad became available on Steam Early Access on December 15, 2015,[2] and was officially released on Steam on September 23, 2020.[3]
Squad is a tactical shooter based around squad gameplay designed to encourage teamwork and communication. A match is played between two belligerent teams, with each team being made up of squads that cap at nine players. Players in squads select from various soldier classes which play distinct roles in combat, such as suppressive fire from an automatic rifleman, anti-tank support from a MANPATS gunner, or medical support from a combat medic. A squad of players is led by a squad leader, who can communicate with other allied squad leaders and construct structures such as forward operating bases and defensive emplacements.[4] Any squad leader can additionally nominate himself for the position of commander, who, once voted into position, can coordinate his team's battle plan and call in additional support such as UAV recon and artillery.
Squad borrows many of its gameplay aspects from its predecessor, Project Reality, with its game modes placing heavy emphasis on team coordination.[5] Matches take place on extremely large realistic battlefields up to 36 km2 (14 sq mi) in size, facilitating the use of a wide variety of vehicles such as main-battle tanks, armored personnel carriers, transport trucks and helicopters. The two teams, utilizing vehicle and infantry warfare, compete over various objectives, such as strategic locations to hold or weapon caches to destroy.[6] To facilitate maneuver warfare, squad leaders can construct forward operating bases around the map, which provide a team-wide location for soldiers to respawn and must be kept supplied by a logistics network. Both teams are kept in check by the \"ticket\" system, which simulates combat effectiveness. The loss of strategic locations, destruction of forward operating bases or vehicles and soldier deaths all remove tickets from a team's pool, and a match ends once a team's ticket pool has been reduced to zero. A team that fails at defending too many of its strategic objectives will begin to lose tickets rapidly, starting at a loss of one per minute and capping out at a maximum of ten per minute. As such, teams have the ability to achieve victory in multiple ways, such as exhausting the enemy's ability to fight or by completing all of their tactical objectives.
It was first released for Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile, a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020, with Xbox Series X/S and PlayStation 5 versions being released in November 2020. The game has been free-to-play for all platforms since January 12, 2022.
At the completion of each round, players gain in-game currency based on their performance. The currency is used to purchase crates which contain cosmetic items for character or weapon customization.[8] A rotating \"event mode\" was added to the game in March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering the distribution of weapons and armor across the game map.[9]
With the success of PUBG, Bluehole created Krafton as a holding company for its video game assets and studios in 2018, taking over the publishing duties for PUBG and related games.[29][30] By December 2020, Krafton merged PUBG Corporation into their internal studio system, rebranding the team as PUBG Studios.[31]
Titled \"Game Preview Edition\", the early access version for the Xbox One was released on December 12, 2017, in both digital and physical formats.[77] To promote it, Microsoft performed real-life supply crate drops in Australia in the week prior, with the crates containing Xbox hardware, Battlegrounds merchandise, and other goods, using passcodes published alongside the drop locations on social media.[78] The Xbox version also includes Xbox-specific in-game cosmetic items, some which could be purchased directly rather than through in-game crates.[79] The official release out of the Game Preview program occurred on September 4, 2018.[80][81] Xbox Series X/S version and PlayStation 5 releases were announced via a post on the office website. The game launched on November 10, 2020 in Xbox Series X/S. PUBG Corporation confirmed the Xbox Series X version will feature a consistent 60 FPS gameplay while the Xbox Series S version features a 30 FPS gameplay, however they've also claimed the framerate cap will be raised in the near future. The game also features account transition and cross-platform play.[82]
With the announcement of the Xbox release, PUBG Corporation stated that there were plans to port to additional platforms, such as the PlayStation 4.[83][84][85] In an interview shortly after Gamescom, Greene said that their deal with Microsoft did not exclude a PlayStation 4 port, but that their focus at the time was only on the Windows and Xbox One version, given the small size of their team.[75][55] When asked about it in January 2018, Kim stated that the team released the game first on the Steam and Xbox Game Preview early access programs as they both easily allowed in-development games to be released and updated over time, which contrasted with Sony's lack of their own early access program, as well as their strict quality control for even completed games.[86] The PlayStation port was officially announced in November, and was released on December 7, 2018. PUBG Corporation studio head Brian Corrigan said that while they had had a small team working on the PlayStation 4 port for some time, it was only until the Xbox One port was mostly completed that they began fully working on the PlayStation port.[87] The PlayStation 4 version of the game includes platform-exclusive customization items, specifically the outfit of Nathan Drake from the Uncharted series, and Ellie's backpack from The Last of Us.[88] A short live-action film to promote the PlayStation 4 release was directed by Jordan Vogt-Roberts and starred Jason Mitchell.[89] The PlayStation 5 version the game was released along with the PlayStation 5 console on November 12, 2020. The publisher claimed those who purchased the game on PlayStation 4 will be able to free upgrade and download the game, player could experience a consistent 60 FPS gameplay, account transition and supports cross-platform play.[90]
Following the Chinese publication deal for the Windows version, Tencent Games and PUBG Corporation additionally announced that they were planning on releasing two mobile versions based on the game in the country.[94][95] The first, PUBG: Exhilarating Battlefield, is an abridged version of the original game, and was developed by LightSpeed & Quantum Studio, an internal division of Tencent Games.[96] The second, PUBG: Army Attack, includes more arcade-style elements, including action takin